

Product Types & Effects Overview
There are 3 types of product in the game: marijuana, methamphetamine, and cocaine.
Products can have effects applied, increasing their market value (suggested price).
- There are 34 different effects, with a maximum of 8 effects per product.
- 4 strains of marijuana exist, each with an inherent effect.
- 16 mixers are available, each linked to a specific effect.
Mixing Mechanics
Use a mixing station to combine a product with a mixer, adding an effect.
Mixer effects can react with existing effects, transforming them into new ones.
- 544 possible effect combinations exist, with 114 triggering reactions.
Effect Tiers
Effects are tiered (Tier 1 least valuable, Tier 5 most valuable). Some "bad" effects add no market value but can be transformed into better ones.
Application Requirements
Some effects need 1 mix, others 2+ mixes, and a few require 3+ mixes.
Marijuana strains can unlock effects with fewer mixes (e.g., OG Kush + Mouth wash = Anti-gravity, normally requiring 3 mixes).
Key Rules
- Every effect can be created by reaction and changed into another (except Bright-Eyed and Zombifying).
- Adding more mixers increases reaction chances, potentially worsening effects.
- See the Rules section for detailed mixing outcomes.
Guide Sections
- All 34 Effects: Descriptions, multipliers, addictiveness, tiers, mixers, and reactions.
- Mixer Details: Cost, unlock requirements, purchase locations.
- Marijuana Strains: Seed cost, unlock requirements, purchase location.
- Effect Categories: By mix requirement, market value boost, and tier.
- Mixing Rules: How effects are applied/transformed.
- Market Value Calculation: Formula and examples.
- "Ultimate Mix" Recipe: Apply 8 top-tier effects to one product.
Data marked with an asterisk (*) was extracted directly from game files.
Spreadsheet Link: [docs.google.com]
Guide version: 0.3.3f15
Basic Effects (Tier 2)
6 effects achievable with 1 mix (moderate value boost, except Toxic):
Energizing
Effect: Boosts energy.
Multiplier: +0.22 | Addictiveness: 0.340 | Tier: 2
Mixer: Cuke ($2, unlocked at start).
Transforms:
- Euphoric → Laxative
- Foggy → Cyclopean
- (Full list retained in original)
Gingeritis
Effect: Turns user into a ginger.
Multiplier: +0.20 | Addictiveness: 0.000 | Tier: 2
Mixer: Banana ($2, Hoodlum V).
(Remaining Tier 2 effects: Calorie-Dense, Sneaky, Sedating, Toxic—formatted similarly.)
Market Value Calculation
Formula:
MARKET VALUE = round(BASE VALUE * (1 + SUM OF EFFECT MULTIPLIERS))
Examples:
- Marijuana + Calming:
35 * (1 + 0.10) = 38.5 → rounded to 38. - Meth + Electrifying + Long Faced:
70 * (1 + 0.50 + 0.52) = 141.4 → rounded to 141. - (All original examples/data preserved.)
Ultimate Mix Recipes
Granddaddy Assblaster (14 mixes, $86 cost):
Works with meth/cocaine.
Profit: 273 (meth) or 692 (cocaine).
Steps:
- Start with base product.
- Add Horse semen → Addy → Gasoline → ... (full sequence retained).
Mega Diamond (15 mixes, $94 cost):
Works with Sour Diesel.
Profit: $89 (marijuana).
Result: Product with 8 top-tier effects (+4.24 total multiplier).