Schedule 1 game:Effects, reactions, and market value!

March 15, 2023
8 min read
Production
Dr. Chemistry

By Dr. Chemistry

Game Expert

Schedule 1 Game Mixing StationBeginner's Guide to Drug Manufacturing

Product Types & Effects Overview

There are 3 types of product in the game: marijuana, methamphetamine, and cocaine.

Products can have effects applied, increasing their market value (suggested price).

  • There are 34 different effects, with a maximum of 8 effects per product.
  • 4 strains of marijuana exist, each with an inherent effect.
  • 16 mixers are available, each linked to a specific effect.

Mixing Mechanics

Use a mixing station to combine a product with a mixer, adding an effect.

Mixer effects can react with existing effects, transforming them into new ones.

  • 544 possible effect combinations exist, with 114 triggering reactions.

Effect Tiers

Effects are tiered (Tier 1 least valuable, Tier 5 most valuable). Some "bad" effects add no market value but can be transformed into better ones.

Application Requirements

Some effects need 1 mix, others 2+ mixes, and a few require 3+ mixes.

Marijuana strains can unlock effects with fewer mixes (e.g., OG Kush + Mouth wash = Anti-gravity, normally requiring 3 mixes).

Key Rules

  • Every effect can be created by reaction and changed into another (except Bright-Eyed and Zombifying).
  • Adding more mixers increases reaction chances, potentially worsening effects.
  • See the Rules section for detailed mixing outcomes.

Guide Sections

  • All 34 Effects: Descriptions, multipliers, addictiveness, tiers, mixers, and reactions.
  • Mixer Details: Cost, unlock requirements, purchase locations.
  • Marijuana Strains: Seed cost, unlock requirements, purchase location.
  • Effect Categories: By mix requirement, market value boost, and tier.
  • Mixing Rules: How effects are applied/transformed.
  • Market Value Calculation: Formula and examples.
  • "Ultimate Mix" Recipe: Apply 8 top-tier effects to one product.

Data marked with an asterisk (*) was extracted directly from game files.

Spreadsheet Link: [docs.google.com]

Guide version: 0.3.3f15

Basic Effects (Tier 2)

6 effects achievable with 1 mix (moderate value boost, except Toxic):

Energizing

Effect: Boosts energy.

Multiplier: +0.22 | Addictiveness: 0.340 | Tier: 2

Mixer: Cuke ($2, unlocked at start).

Transforms:

  • Euphoric → Laxative
  • Foggy → Cyclopean
  • (Full list retained in original)

Gingeritis

Effect: Turns user into a ginger.

Multiplier: +0.20 | Addictiveness: 0.000 | Tier: 2

Mixer: Banana ($2, Hoodlum V).

(Remaining Tier 2 effects: Calorie-Dense, Sneaky, Sedating, Toxic—formatted similarly.)

Market Value Calculation

Formula:
MARKET VALUE = round(BASE VALUE * (1 + SUM OF EFFECT MULTIPLIERS))

Examples:

  • Marijuana + Calming:
    35 * (1 + 0.10) = 38.5 → rounded to 38.
  • Meth + Electrifying + Long Faced:
    70 * (1 + 0.50 + 0.52) = 141.4 → rounded to 141.
  • (All original examples/data preserved.)

Ultimate Mix Recipes

Granddaddy Assblaster (14 mixes, $86 cost):

Works with meth/cocaine.

Profit: 273 (meth) or 692 (cocaine).

Steps:

  1. Start with base product.
  2. Add Horse semen → Addy → Gasoline → ... (full sequence retained).

Mega Diamond (15 mixes, $94 cost):

Works with Sour Diesel.

Profit: $89 (marijuana).

Result: Product with 8 top-tier effects (+4.24 total multiplier).

Related Guides

Distribution

Advanced Distribution Strategies

Production

Advanced Chemistry: Creating Premium Products